I play quite a lot of bullet games. Usually 2+1.
I quite often see my opponent pre-move and lose a piece or a pawn as a consequence of 'jumping the gun' so to speak.
Now, obviously when one is down to a couple of seconds on the clock then ones finger needs to be on the trigger, but I want to discuss non-forced errors such as the reply to 1: kn f3 with e5.
The best use of this facility is in my opinion when the pre-move would be illegal if one's opponent makes a different move.
I would like other players ideas and tips if any.
I quite often see my opponent pre-move and lose a piece or a pawn as a consequence of 'jumping the gun' so to speak.
Now, obviously when one is down to a couple of seconds on the clock then ones finger needs to be on the trigger, but I want to discuss non-forced errors such as the reply to 1: kn f3 with e5.
The best use of this facility is in my opinion when the pre-move would be illegal if one's opponent makes a different move.
I would like other players ideas and tips if any.