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I cannot play against f4

1.f4 e5!? is the From Gambit. You should try it sometime if you want to get into the positional spirit of development.

1.f4 d5 is the other good response--a reversed Dutch Defense (1.d4 f5).

3...f5 is bad because it forces you to endure the same weakness as White had from playing 1.f4. 3...Nf6 or 3...Nc6 are better.

5...Nf6 would also have been better because White's Queen could have checked anytime on h5, then Nxg6.

9.Qxh8 is retarded...Crafty would have mated with 9.Qxg6# xD.

13...Bxf5 would have defended your pawn on g6 and allowed your Queen to escape off of d8 so that you could instead castle on the queen's side for King safety.
I'm not gonna give you any straightforward tips...but I exclusively play F4. If you look at my games you might pick up where my structural weaknesses tend to be.
Looking at this game in particular,

3...f5 In addition to what Mephostophilis said,

A general principal is you don't want to have too many pawn moves in the beginning. Things usually will not turn out well and usually it is not the optimal way to develop pieces.

With the line you ran into you had four pawn moves to start. This opened up room for his knight.

This leads to another principal. Every pawn move leaves a weakness.

By moving too many pawns your opponent was able to place his knight right in the center of the board where no pawns can chase it away. Basically the entire focus of the game is now, " how do I get
rid of that knight", at that point your opponent had won. The game is practically lost five moves into the game.
In fact, there is a debate which is more important: staking your control of the center with your pawns or developing your pieces.

Modern chess, always control the center with pawn moves beginning with either 1.e4 or 1.d4, and 1.e4 is supposed to be better. It's a misleading name though lol, cause it's only as modern as like,
eleventh century chess or so.

"Hypermodern chess", focus only on key squares while developing as many of your pieces as you can, and save pawn reservations for when they're known.
In general against 1. f4?! you should go after the dark squares. Try to aim your Q at h4 and fianchetto your f8 bishop. White is making a natural weakness on his f2 square, so you can delay more
normal development moves to go for that first -- he will, sooner or later, be forced to respond and thus delay his own development as well. It should be easy to get a playable game as black, as you
should be able to castle more safely, quickly and easily than him.

The first problem in your game is that you played pedestrian moves like 2. ... c5?, 3. ... f5?? 4. ... Nc6? all of which are irrelevant to the key characteristic of white's weak f2 square. If you
give an opponent free 3 tempos (which you did with these moves) and he doesn't quickly checkmate you, there is something wrong.

Also 8. ... hxg6??? is basically a "resign in one move" kind of concession. Why not play 8. ... Nf6 with the idea of 9. Qh4 Rg8 to try to struggle a little more?

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